

The game’s physics system is rather less than realistic, but you have just enough weight that you can cause fridge doors to swing open, push skateboards across the floor, and knock spanners into car windows. We’re not sure what they have against a nice ploughman’s lunch but although a toaster is provided on at least some of the levels you often have to resort to whatever heating appliance is to hand: from hairdriers and barbecues to the smashed innards of a burning TV. The learning curve is buttery smooth though, and soon you can start to focus on what is apparently the one and only goal of bread-based lifeforms: to be turned into toast.
I AM BREAD GAME ENGINE TV
And while the radiator on the other side of the room might seem like an obvious toaster substitute, it's a lot more fun to find out that you can also smash a TV in the same room and toast yourself on its fiery wreckage.This is just as difficult as it sounds and if you even manage to move at all in your first few minutes of play, let alone in the right direction, you’re doing well. Aside from "get toasted," there isn't really any direction, so there's a certain thrill in discovering that – for example – rubbing up against butter and jam improves your deliciousness score, or that flopping onto a skateboard can create a safe path from a table to a counter. It's tempting to turn your nose up at this and the dismal end-of-level scores it brings, but it's an excellent way for the easily frustrated to experiment with each level without the constant frustration of failure – and experimentation is a big part of I Am Bread's fun.Įach of the eight suburban-themed levels is a huge physics playground, filled with breakable objects and rewarding secrets to find.

Also, if you're totally stuck, failing a level a few times causes a power-up to appear that grants you infinite edibility and grip if you touch it. Like anything else, manipulating your toast-to-be gets easier with practice, and toward the end of I Am Bread’s story mode (which takes around four to six hours to complete, depending on how good you are), I was able to get around with some degree of speed and even accuracy, halted only by hazardous surfaces and occasional confusion over which corner was which. And when you need to climb, make it quick your bread can cling to anything, but it can only do so for as long as its grip meter holds out. Touch the floor or some other filthy surface, and your slice's health – or "edibility" – drops (along with your final score) until you can swing to safety. Each corner of your slice corresponds to a different key or shoulder button (there’s controller support), which makes them grab whatever they're touching, creating an axis from which you can flip or fling your slice.
I AM BREAD GAME ENGINE SIMULATOR
Like Bossa Studios' other hilariously clumsy physics puzzler, Surgeon Simulator 2013, much of I Am Bread's challenge lies in simply coming to grips with its purposely awkward grab-and-flop controls. I Am Bread has a story, surprisingly, but all that really matters is your bread slice's single-minded drive to toast itself by whatever improvised means are available.
